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  • Jon:
    • Ultra-Efficient: This sketch is intended to be very efficient because it's main goals are to track feeding, nap, and diaper change times. At a glance, you can see an event that has occurred  in the past and add a new even simply by clicking on one of the three buttons. It also has a digital clock in plain view at the top of the page and a marker for the current time on the schedule. There is a fourth button for adding different events, but the main use case of tracking the aforementioned events is fast and easy to accomplish.
    • Tiny Screen: This sketch is intended for a tiny screen. In the process, I used it to match the screen dimensions of an iPhone to get somewhat realistic proportions. Since the screen is small, we have the top third of the screen for navigation and the lower two thirds for further content under each screen. There are three different pages depicted from left to right: a bowel movement tracker, an event schedule, and a supply tracker.
    • None in particular: In some ways, this is the most fleshed out of my 3 design sketches. Starting from the top, we see that we have a sign-in to the page itself. This is to allow for the checking/updating of the webpage through any web browser and retain consistency. Additionally, it is setup such that parents can register multiple babies with the same account. Thus, parents with two children can use the interface. With this functionality, the coloring of the entire interface itself would revole around a particular color to help avoid capture slips. The main nav bar only has three buttons, schedule, supplies, and search. The search bar button pushes the buttons to the side to allow for text field searches with a specific category set by the drop-down menu. The supplies button would be "shared" amongst several babies of a single parent, since parents will globally track supplies not necessarily division them among several children. The schedule button takes the user to the web page shown on screen. It has an analog clock with different events that have/will occur on the outer rim. The clock itself would also change the clock image based on night or day time. The buttons on top add more events to the clock with further details about the event to be added by some options on the right of the clock (not shown). It is designed in the matter because normally we will care about whether an event happens or not and not the specific details of that one event.
  • Jackie:
    • Non-computer interface: This design takes a pen and paper approach, it's essentially a notebook of logs designated for record keeping of baby-care-taking tasks. It lays out a primitive method to accomplish the stated tasks and demonstrates the most basic requirements to reach the goals.
    • Basic visuals: This design aims to use visual simplicity to organize the interface's features. The main page displays access to the four main areas the application helps the user track: Baby feeding, diaper changes, sleeping, and supply inventory. Clicking into one leads the user to a screen that has a pane to add a new log entry and a view of the existing log. The log entry pane uses visuals and buttons for data entry.Displayed are the baby feeding tracking view (lower left) and the sleeping tracking view (lower right).
    • Tiny Screen/Mobile Device: The design organizes the interface into a series of tabs: day schedule, materials inventory list, logs, and settings. The day schedule is the main feature of this design. It's essentially organized very similar to the day view in the iOS Calendar app, with additional features, displays of logged and upcoming tasks. Icons are used to display the information.
  • Sam:
    • Illiterate User: This sketch takes the extreme by making the UI completely picture based. The user has to select which task has been performed and the check will be highlighted when the button is clicked to confirm selection. The click also goes along with a time stamp to be stored for later retrieval.
    • Non Computer UI: This sketch takes the extreme by using a fort-night calendar with space to write down tasks and strike them out once completed.
    • Tiny Screen: This sketch takes the extreme by taking advantage of the tiny screen and focusing on two main things; the schedule and the task manager. The user can see what needs to be done and keep track of what has been done by selecting tasks from the dropdown menu.

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