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Studio feedback introduced two additional considerations to our project:  the game designers/company, and time's role in the execution of combos.  The game designers themselves may have an investment in such a forum, as it is a convenient grouping of their most serious customers, and we will consider the advantages and disadvantages of counting them as an additional user class.  Secondly, for some combos, the communication of timing or a certain rhythm may be important to a combos combo's success, and providing support for such information is another worthwhile aspect to investigate.