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The node you selected is now the target of the original node, and it's been removed from the Orphan Tab and brought back to the main tab. Likewise, the original target of the node you've just changed the target for will be moved to the Orphan Tab. You can use this feature to move entire dialogue trees around, in case you get stuck or make a mistake while writing, or just want to change the structure of your dialogue.

Orphan Tab Notes

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  • Deleting something from the Orphan Tab is permanent, either a node or a node tree! Be sure you want to delete it before you click the button.

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  • Clicking the "Delete Node" button on a node that has children will only delete the node that was clicked; the children will still be present in the Orphan Tab individually. Use the "Delete Node Tree" button if you want to delete a node's children as well.

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  • Nodes on the Orphan Tab aren't targeted by any nodes, and thus won't appear in the program.

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  • Nodes on the Orphan Tab can still be edited as usual, and can have their targets changed just like nodes on the main tab.

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  • Nodes on the Orphan Tab will be remembered when you save and re-load a game you're working on.

Placeholder Nodes

What happens, though, if you want to set a node that's already on the main tab as the target of your node? Let's try it. Go to the main tab if you aren't already there, click the asterisk button on a PC node, or click on an asterisk in an NPC node text box to open up the node target box. Instead of setting the target to an orphan node, set it to a node that's already on the main tab (it isn't labeled as Orphaned in the drop-down menu).

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