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By typing more asterisks and adding more dialogue, you can create a complex tree of dialogue based on what NPC dialogue the player chooses to respond to:

Here are some basic guidelines for creating nodes:

Other Information about Nodes

  • Typing in a new PC node will create a new NPC node as its child.

  • Typing an asterisk into an NPC node will create a new child PC node, based on where you type the asterisk.

  • Pasting in multiple asterisks will create multiple PC nodes.

  • If you type an asterisk between two existing asterisks, the new child node will be inserted in between the two corresponding nodes.

  • If you delete an asterisk or select and delete multiple asterisks, the nodes will be removed and sent to the Orphan Tab. (more on this later)

  • Asterisks can be dragged around the text box to change their position.

  • You can manually set PC nodes as the child of another PC node, or an NPC node as the child of another NPC node, if this works for the game you are building.

Try building your own dialogue tree with three or four levels of dialogue depth! With a lot of dialogue visible, it can get messy to have all of it visible at once: Sometimes you want to work with just the children of one node, without all the children's children and so forth in between! You can click the minimize/expand button (labeled ">" for minimized or "V" for expanded) to make a node's children visible or invisible, so you can look at only the nodes you want to work with.

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