Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • NPC, the Non-Player Character, is the character that the player character will be interacting with (and interrupting!) throughout the course of the game. If you wish to have the Player Character interact with multiple NPCs, you may want to name this something that indicates that an NPC is talking, but that doesn't name the character. Don't worry about this too much for now, you can always change this it later from the "Edit" menu!.

Let's assign names for our characters. I'm going to use the names from our sample game, which we recommend that you use for this tutorial, since its audio files will be useful for later on:

...

When you start a new game, all you see is a single "Node" at the top. This will represent the first piece of dialogue in your game. By default, it's set to the player character, but you can use the drop down menu with the character names to have the non-player character speak first. Let's leave it as the PC character for now.

Image Added

Now, type something in the box that you want your character to say! You'll have to provide an audio file later to hear it spoken in the player, but this way you can plan out the dialogue paths before recording.

...