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After creating an account, Sylvester is ready to upload his new clothes into his wardrobe. While this sounds like it may be a daunting task, he simply pulls out his phone and begins snapping pictures of the new items. Using the the upload system in Design 1, he opens the mobile application and registers for a new account. Then, he is immediately taken to a screen that prompts for the type of the article of clothing. After tapping on the image representing the type of the article of clothing, a screen appears that shows what his camera shows, with the typical button for taking pictures showing. He taps the button and the picture is taken. He taps "Yes" in response to the prompt that asks if he wants to upload the picture. From there, he can either choose a new type of article of clothing, or can take another picture of an item that is the same type of article of clothing. After he's done, he can log onto the website on his computer. There, his virtual wardrobe is now populated with the pictures he's taken.
Posing Posting a Request
With his wardrobe intact, Sylvester looks for a way to get advice. He sees a button near the top of the main page, "Pose a Request." Following his intuition, he clicks on the link. He is brought to a form page. He fills out the fields, asking posting the question request "What do I wear to impress a girl?" He gives some additional comments on the girl he met, as well as the style he used to wear (free T-shirts and jeans). He doesn't know what base outfit to start with, so he doesn't provide a base outfit suggestion for others to build on. After filling out these fields, Sylvester submits his request to PK3k.
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Once Sylvester submits his request, he calls Felicity back. They both go to the main page of the website, each logged into their respective accounts. Sure enough, near the top of the page, the rolling list of request now contains Sylvester's request, "What do I wear to impress a girl?" Clicking on the request brings up the full page of Sylvester's request, complete with a button to answer with an outfit. Felicity opts to answer her friend's questionrequest, and Sylvester decides to try out the interface as well.
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After Felicity and Sylvester answer the request themselves, they chat on the phone for a while longer. Fashion isn't the only thing a girl will care about, she reminds him. After getting some other useful advice, Sylvester hangs up and returns to his PK3k account. He sees Felicity's response and upon reloading the page, he finds that two other people have also responded to his questionrequest. One user suggested a very similar outfit to the one he selected, with an additional comment that a button-down, full-sleeve sweater would provide some additional weight and style. Another comment agreed with Felicity's suggestions, giving some belt ideas in addition. Sylvester realizes that, next time around, he'll want to take pictures of more things in his wardrobe - just the shirts and pants weren't enough. Nevertheless, he pulls together the advice he's gained and feels far more confident in his decision when he sets out the next day.
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Task / Design Images | Storyboard | Usability Analysis |
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Uploading wardrobe | In order to upload his wardrobe, Sylvester uses the mobile application. When he opens the application he is presented with the sign in page (if he wanted to register he would have had to have done so on the website). Upon signing in, he is brought to the phone's proprietary camera interface. He takes a photo of an item of clothing, and is brought to a page with a thumbnail of the image and the option to accept or retake the photo. No matter what he selects, he is directed back to the camera. If he chooses "Upload" the photo is uploaded to his account, and if he chooses "Retake" the image is discarded. | **Usability goes here** |
Posing a request | On the homepage, Sylvester chooses "Ask For Advice" and a simple window pops up where he can ask a question request and add details to give context for the questionrequest. He asks what he should wear to impress the girl, adds a few details about the girl, and hits "Ask". | **Usability goes here** |
Browsing requests | Felicity and Sylvester visit the homepage. They see Sylvester's question request at the top of the list under both the "Friends" and "Everyone" tabs (for Sylvester his is also shown under the "Me" tab). Felicity chooses his question request and is brought to a page where she can see recent comments and outfits, and is presented with the opportunity to comment as well as create a new outfit. Here, Sylvester and Felicity can up and down vote different outfits that have already been created. (Note: The top question request in the mockup above is a question request about a wedding. In this specific scenario, the question request would be posed posted by Sylvester and be about his date outfit). | **Usability goes here** |
Creating an outfit | Felicity selects "Answer" on the comment page, and is brought to the outfit creation page. There she is able to add items to the wardrobe. The left panel is a selection of labels, organized and presented entirely visually. Types of clothing include items like t-shirts, dresses, neckties, etc. When she selects to narrow by a filter, the rightmost pane displays all items in Sylvester's wardrobe that fall under that category. In this example, she has narrowed down the selection to neckwear. | **Usability goes here** |
Browsing a response to a previous request | In order to browse answers to his own questionsrequests, Sylvester can visit the page for his request as shown earlier in the storyboard under "Browsing requests." When an answer is selected (the thumbnail clicked), a window opens with a larger view of the outfit. | **Usability goes here** |
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Task / Design Images | Storyboard | Usability Analysis |
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Uploading wardrobe | In order to upload his wardrobe, Sylvester uses the mobile application. He registers using the mobile application (he could have also done so directly on the website). Upon signing in, he is brought to the page where he can choose to a) add clothing to his wardrobe b) post a question to request advice on the website c) view questions requests he has posed in the past. He chooses Add Wardrobe and is immediately brought to the phone's proprietary camera interface. He takes a photo of an item of clothing, and is brought to a page with a thumbnail of the image and the option to accept or retake the photo. If he chooses accept, he is brought to a screen where he can tag the piece of clothing. At the very least, he must use the visual icons to tag the type of article of clothing (t-shirt, dress, shoes, etc.). He also has the option to add verbal tags that describe the article of clothing in more detail (purple, striped, etc). If he chooses to retake the photo, he is taken back to the camera screen. | **Wardrobe Usability goes here** |
Posing a request | After adding clothes to his wardrobe and selecting 'Done', Sylvester is brought back to the menu page where he selects "Ask for Advice". He is brought to a simple page in the application where he can ask a question request and provide details. Sylvester fills in a request for advice and a few details about his target girl and upon hitting "Submit," Sylvester's question request is immediately posted to the website. | **Pose Usability goes here** |
Browsing requests | (Note: This interface is the same as in Design 1. The storyboard is copied here for better readability) | **Browse Usability goes here** |
Creating an outfit | Felicity selects "Answer" on the comment page, and is brought to the outfit select page. There she is able to add items to the wardrobe. When she selects "Add Item", a window pops up where she is able to filter Sylvester's wardrobe using visual icons. When she selects an item, she is then brought back to the wardrobe assembling screen, where she is able to directly comment on each article of clothing to explain why she chose it, how it should be worn, etc. This differs from the first design in that the item cannot be physically manipulated on the screen. | **Create Usability goes here** |
Browsing a response to a previous request | Sylvester gets a notification on his phone and notices that several people have suggested outfits for him. He uses the mobile application to open up his list of previously asked personal questionsrequests, and selects the question request about how to impress the cute girl. He scrolls through the items in the outfit created by his friend Felicity by scrolling up and down. By scrolling left and right, he can view other outfit creations by users he has never met. | **Personal Browse Usability goes here** |
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Task / Design Images | Storyboard | Usability Analysis |
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Uploading wardrobe | In order to upload his wardrobe, Sylvester uses the online interface. He signs onto the website and is presented with the homepage. The most prominent part of the page is a list of recent questions requests by friends, everyone, and himself. He selects the button "Add to Wardrobe" from the right pane. This differs from the previous two design in that it is a web interface, not a mobile one. | **Usability goes here** |
Posing a request | When done uploading photos, Sylvester is brought back to the home screen. There he types 'What should I wear on my date next week?' in the Ask bar at the top of the page and selects "Continue". A simple window pops up where he can ask post a question request and add details to give context for the questionrequest. He asks what he should wear to his date and hits "Ask". He is then brought to a page where he can tag his post. Some recommended tags based on the context of his question request and the context of past questions requests similar are presented on the page. Sylvester chooses some tags from the preselected options by clicking on them and they are automatically added to the tags line. He then hits "Submit" and his post is put on the site. | **Usability goes here** |
Browsing requests | (Note: This interface is almost same as in Design 1. The storyboard is copied here for better readability, with the added search ability.) | **Usability goes here** |
Creating an outfit | Felicity selects "Answer" on the comment page, and is brought to the outfit select page. There she is able to add items to the wardrobe. The right panel is where Sylvester's wardrobe is presented. Felicity narrows down the wardrobe selection by searching for tags. If no tags are being searched for, Sylvester's entire wardrobe would be presented. | **Usability goes here** |
Browsing a response to a previous request | (Note: This interface is almost same as in Design 1. The storyboard is copied here for better readability.) | **Usability goes here** |