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Task / Design Images

Storyboard

Usability Analysis

Uploading wardrobe

In order to upload his wardrobe, Sylvester uses the mobile application.  When he opens the application he is presented with the sign in page (if he wanted to register he would have had to have done so on the website).  Upon signing in, he is brought to the phone's proprietary camera interface.  He takes a photo of an item of clothing, and is brought to a page with a thumbnail of the image and the option to accept or retake the photo. No matter what he selects, he is directed back to the camera.  If he chooses "Upload" the photo is uploaded to his account, and if he chooses "Retake" the image is discarded.

When he is done taking photos and uploading them using the mobile application, Sylvester opens up the homepage of the site on his computer's web browser. He chooses "Add to Wardrobe" and is directed to a page with all of his clothing that has been uploaded to the website.  When he selects an item of clothing, he is able to tag it both by adding text tags and by selecting predetermined 'visual' tags (such as shirt, dress, necktie, etc.)  When finished, Sylvester selects 'Done' and is brought back to the homepage.


**Usability goes here**

Posing a request

On the homepage, Sylvester chooses "Ask For Advice" and a simple window pops up where he can ask a question and add details to give context for the question.  He asks what he should wear to impress the girl, adds a few details about the girl, and hits "Ask".

**Usability goes here**

Browsing requests

Felicity and Sylvester visit the homepage.  They see Sylvester's question at the top of the list under both the "Friends" and "Everyone" tabs (for Sylvester his is also shown under the "Me" tab).  Felicity chooses his question and is brought to a page where she can see recent comments and outfits, and is presented with the opportunity to comment as well as create a new outfit. Here, Sylvester and Felicity can up and down vote different outfits that have already been created. (Note:  The top question in the mockup above is a question about a wedding.  In this specific scenario, the question would be posed by Sylvester and be about his date outfit).

**Usability goes here**

Creating an outfit

Felicity selects "Answer" on the comment page, and is brought to the outfit creation page.  There she is able to add items to the wardrobe.  The left panel is a selection of labels, organized and presented entirely visually.  Types of clothing include items like t-shirts, dresses, neckties, etc.  When she selects to narrow by a filter, the rightmost pane displays all items in Sylvester's wardrobe that fall under that category.  In this example, she has narrowed down the selection to necktiesneckwear.   

In order to add items of clothing to the 'outfit', Felicity drags items from the right pane directly into the window in the middle of the page.  A male 'mannequin' is the centerpiece as a reference point.  When she drags an item to a part of the body, that part of the body glows.  When the item is released, it is locked in and an arrow is drawn connecting the article of clothing with the body part.

When she is done assembling the outfit, Felicity selects 'Done'.

**Usability goes here**

Browsing a response to a previous request

In order to browse answers to his own questions, Sylvester can visit the page for his request as shown earlier in the storyboard under "Browsing requests."   When an answer is selected (the thumbnail clicked), a window opens with a larger view of the outfit.

**Usability goes here**

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Task / Design Images

Storyboard

Usability Analysis

Uploading wardrobe

In order to upload his wardrobe, Sylvester uses the mobile application.  He registers using the mobile application (he could have also done so directly on the website).  Upon signing in, he is brought to the page where he can choose to a) add clothing to his wardrobe b) post a question to the website c) view questions he has posed in the past.  He chooses Add Wardrobe and is immediately brought to the phone's proprietary camera interface.  He takes a photo of an item of clothing, and is brought to a page with a thumbnail of the image and the option to accept or retake the photo.  If he chooses accept, he is brought to a screen where he can tag the piece of clothing.  At the very least, he must use the visual icons to tag the type of article of clothing (t-shirt, dress, shoes, etc.).  He also has the option to add verbal tags that describe the article of clothing in more detail (purple, striped, etc). If he chooses to retake the photo, he is taken back to the camera screen.

**Wardrobe Usability goes here**

Posing a request

After adding clothes to his wardrobe and selecting 'Done', Sylvester is brought back to the menu page where he selects "Ask for Advice".  He is brought to a simple page in the application where he can ask a question and provide details.  Upon Sylvester fills in a request for advice and a few details about his target girl and upon hitting "Submit," Sylvester's question is immediately posted to the website.

**Pose Usability goes here**

Browsing requests

Sylvester and Felicity log onto the site, and are presented with a homepage which features recent questions (Note: This interface is the same as in Design 1. The storyboard is copied here for better readability)
Felicity and Sylvester visit the homepage.  They see Sylvester's question at the top of the list under both the "Friends" and "Everyone" tabs (for Sylvester his is also shown under the "Me" tab).  Felicity chooses his question and is brought to a page where she can see recent comments and outfits, and is presented with the opportunity to comment .  as well as create a new outfit. Here, Sylvester and Felicity can up and down vote different outfits that have already been created. (Note:  The top question in the mockup above is a question about a wedding.  In this specific scenario, the question would be posed by Sylvester and be about his date outfit). 

**Browse Usability goes here**

Creating an outfit

Felicity selects "Answer" on the comment page, and is brought to the outfit select page.  There she is able to add items to the wardrobe.  When she selects "Add Item", a window pops up where she is able to filter Sylvester's wardrobe using visual icons.  When she selects an item, she is then brought back to the wardrobe assembling screen, where she is able to directly comment on each article of clothing to explain why she chose it, how it should be worn, etc.
This differs from the first design in that the item cannot be physically manipulated on the screen.

**Create **Create Usability goes here**

Browsing a response to a previous request

Sylvester gets a notification on his phone and notices that several people have suggested outfits for him.  He uses the mobile application to open up his list of previously asked personal questions, and selects the question about his datehow to impress the cute girl.  He scrolls through the wardrobe selections as selected items in the outfit created by his friend Felicity , as well as by other by scrolling up and down. By scrolling left and right, he can view other outfit creations by users he has never met.

**Personal Browse Usability goes here**

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Task / Design Images

Storyboard

Usability Analysis

Uploading wardrobe

In order to upload his wardrobe, Sylvester uses the online interface.  He signs onto the website and is presented with the homepage.  The most prominent part of the page is a list of recent questions by friends, everyone, and himself.  He selects the button "Add to Wardrobe" from the right pane.   This differs from the previous two design in that it is a web interface, not a mobile one.

He is brought to a page where he can add photos of clothing he has taken and has on his computer's hard drive.  After he is done uploading his photos, he is brought to a page where he can tag different items of clothing.  He can both tag with text descriptors and with visual preset tags (shirt, pants, dress, etc.) This screen is the same as in the last part of "Uploading Wardrobe" in part 1, used to tag items.

**Usability goes here**

Posing a request

When done uploading photos, Sylvester is brought back to the home screen.  There he types 'What should I wear on my date next week?' in the Ask bar at the top of the page and selects "Continue".  A simple window pops up where he can ask a question and add details to give context for the question.  He asks what he should wear to his date and hits "Ask".  He is then brought to a page where he can tag his post. Some recommended tags based on the context of his question and the context of past questions similar are presented on the page.  Sylvester chooses some tags from the preselected options by clicking on them and they are automatically added to the tags line.  He then hits "Submit" and his post is put on the site.

**Usability goes here**

Browsing requests

Sylvester and Felicity log onto the site, and are presented with a homepage which features recent questions (Note: This interface is almost same as in Design 1. The storyboard is copied here for better readability, with the added search ability.)
Felicity and Sylvester visit the homepage.  They see Sylvester's question at the top of the list under both the "Friends" and "Everyone" tabs (for Sylvester his is also shown under the "Me" tab).  Felicity chooses his question and is brought to a page where she can see recent comments and outfits, and is presented with the opportunity to comment.  opportunity to comment as well as create a new outfit. Here, Sylvester and Felicity can up and down vote different outfits that have already been created. (Note:  The top question in the mockup above is a question about a wedding.  In this specific scenario, the question would be posed by Sylvester and be about his date outfit). 

Also note:  If the question was not easily accessible on the home page, Felicity and Sylvester could search for it by using the search bar on the right side of the page.  The search algorithm takes into account both matching search terms with exact words in the question and search terms that match question tags.

**Usability goes here**

Creating an outfit

Felicity selects "Answer" on the comment page, and is brought to the outfit select page.  There she is able to add items to the wardrobe.  The right panel is where Sylvester's wardrobe is presented.  Felicity narrows down the wardrobe selection by searching for tags.  If no tags are being searched for, Sylvester's entire wardrobe would be presented.  

In order to add items of clothing to the 'outfit', Felicity drags items from the right pane directly into the window in the middle of the page.  She has freedom to place items anywhere she wants on the page.  Each item has a clickable box on the upper right.  When clicked, a window appears where Felicity can add comments about how an item should be worn, where, why, etc.  When finishing putting together the outfit, Felicity selects "Done".

**Usability goes here**

Browsing a response to a previous request

(Note: This interface is almost same as in Design 1. The storyboard is copied here for better readability.)
In order to browse answers to his own questions, Sylvester and Felicity can visit the question page for his request as shown earlier in the storyboard .  There they can up/down vote wardrobe selections.  When under "Browsing requests."   When an answer is selected (the thumbnail clicked), a window opens with a larger view of the outfit. 

**Usability goes here**