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In this design, we took a hybrid approach of using both a web and mobile interface. Uploading the wardrobe is performed on a mobile interface, while the other tasks are all performed on a web interface.
Uploading wardrobe

In order to upload his wardrobe, Sylvester uses the mobile application.  When he opens the application he is brought immediately to the sign in page (if he wanted to register he would have had to have done so on the website).  Upon signing in, he is brought immediately to the phone's proprietary camera interface.  He takes a photo of an item of clothing, and is brought to a page with a thumbnail of the image and the option to accept or retake the photo.  No matter what he selects, he is directed back to the camera.  If he chooses "Upload" the photo is uploaded to his account, and if he chooses "Retake" the image is discarded.  

Posing a request

When Sylvester signs onto the website, he is brought to the homepage, the centerpiece being a list of recent questions by friends, everyone, and himself.  He chooses "Ask For Advice" and a simple window pops up where he can ask a question and add details to give context for the question.  He asks what he should wear to his date and hits "Ask".

Discussion of POSING 1

Browsing requests

Felicity and Sylvester visit the homepage.  They see Sylvester's question at the top of the list under both the "Friends" and "Everyone" tabs (for Sylvester his is also shown under the "Me" tab).  Felicity chooses his question and is brought to a page where she can see recent comments, and is presented with the opportunity to comment.  (Note:  The top question in the mockup above is a question about a wedding.  In this specific scenario, the question would be posed by Sylvester and be about his date outfit).

Discussion of BROWSING 1

Creating an outfit

Felicity selects "Answer" on the comment page, and is brought to the outfit select page.  There she is able to add items to the wardrobe.  The left panel is a selection of labels, organized and presented entirely visually.  Types of clothing include items like t-shirts, dresses, neckties, etc.  When she selects to narrow by a filter, the rightmost pane displays all items that fall under that category.  In this example, she has narrowed down the selection to neckties.  (Note: The user can choose to 'tag' items of clothing in their wardrobe.  The interface is not presented here, but would be present.  In the case where an article of clothing is not tagged, it is placed in an 'other' category, which is still selectable on the left pane).  

In order to add items of clothing to the 'outfit', Felicity drags items from the right pane directly into the window in the middle of the page.  A male 'mannequin' is the centerpiece as a reference point.  When she drags an item to a part of the body, that part of the body glows.  When the item is released, it is locked in and an arrow is drawn connecting the article of clothing with the body part.  

When she is done assembling the outfit, Felicity selects 'Done'.

Discussion of ANSWERING 1

Browsing a response to a previous request

In order to browse answers to questions, Sylvester and Felicity visit the question page as shown earlier in the storyboard.  There they can up/down vote wardrobe selections.  When an answer is selected (the thumbnail clicked), a window opens with a larger view of the wardrobe.

This approach replicates the behavior we saw in the browsing work earlier in the design. The same advantages and disadvantages apply to searching the system after answering a request.

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