Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

In this scenario, Jack needs to create an event and invite Kate and Bill. Kate and Bill need to respond to the event.

...

Design 1

Design 2

Storyboard

<insert picture here>

Walkthrough

The first panel (top left) shows the initial step of creating an event. The application has two input textboxes. The first textbox allows the user to input the title of the event. In our case Jack wants to create a lunch event with his two friends. So he enters the title Lunch and puts in a little description in the next textbox so his friends can get a better description of what the event is. After Jack is done entering the initial details of the events, he can press the lower arrow or swipe the screen to get to the next page.

The next screen (top right) allows Jack to schedule the event. He has the option to choose the date and length of the time by manipulating the scroll wheels that allow you to quickly change numbers. After finding an appropriate date, the schedule of that date is displayed horizontally. The events that are already confirmed and scheduled by Jack will show up as boxes with the title name of it. The horizontal calendar will also shade in areas that can fit the length of the current event trying to be scheduled. Jack can then simply press anywhere on the map and drag that press to highlight acceptable ranges for the event. The dragging start and stop positions will be the range that he chose. He can highlight multiple ranges throughout the calendar. Jack can also zoom in and out or move the calendar left/right by pinching the calendar with two fingers.

The next screen (middle left)

Design Choices

Learnability - 

Efficiency - 

Safety - 

Other - 

Design 3