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Share status with the rest of your team

  • *Why is the task being done? * To update the team with the player’s status. An MIT student player mentioned that playing in big fields has its disadvantages of not knowing exactly when any of your team members is in trouble or when the flag has actually been found. The strategy of the game can change drastically with these status updates and can accelerate the game.
  • What does the user need to know or have before doing the task? It depends on the status, if the player’s status is:
    •  Tagged: Needs to have been captured by the opposing team
    • Captured flag: Needs to have captured the opponents flag
    • Scouting: Need to be looking for the opponent’s flag
    • Defending: Need to be protecting the team’s own flag
  • Where is the task performed? In the field
  • How often is the task performed? Whenever the player changes status, notifications should immediately be sent to the rest of the team.
  • What are its time or resource constraints? Should be done immediately after the player’s status, during the game, changes.
  • How is the task learned? Learned by trying it, or seeing others do it.
  • What can go wrong? 
    • Slow internet connection can cause delays in sending these notifications.
    • Players can send wrong status notifications by mistake (user needs to confirm status changes before any update)
  • Who else is involved in the task? 
    • All players in a team

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Notify players of nearby opponents

  • Why is the task being done?  
    • For protection purposes: to prevent players from being tagged by opponents or tagging opponents. An MIT student who is a frequent player of Capture the Flag mentioned that sometimes you play in large groups and open spaces and you end up forgetting the people you're playing against, so team players end up reminding each other of who their opponents are.
  • What does the user need to know or have before doing the task?  The  The player needs to be within a fixed distance or less from any of the opponents
  • Where is the task performed?  In  In the field, during the game.
  • How often is the task performed?  Whenever  Whenever the player gets close to a new opponent
  • What are its time or resource constraints?  Immediately  Immediately when an opponents reaches a certain distance from the player
  • How is the task learned?  The  The notifications pop-up while having the game application open during the game. Hence, the task does not need to be learned.
  • What can go wrong? 
    •  Slow network connectivity can delay these notifications
    • GPS tracking error
  • Who else is involved in the task?  Both  Both teams are involved