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Share status with the rest of your team
- *Why is the task being done? *To update the team with the player’s status. An MIT student player mentioned that playing in big fields has its disadvantages of not knowing exactly when any of your team members is in trouble or when the flag has actually been found. The strategy of the game can change drastically with these status updates and can accelerate the game.
- What does the user need to know or have before doing the task? It depends on the status, if the player’s status is:
- Tagged: Needs to have been captured by the opposing team
- Captured flag: Needs to have captured the opponents flag
- Scouting: Need to be looking for the opponent’s flag
- Defending: Need to be protecting the team’s own flag
- Where is the task performed? In In the field
- How often is the task performed? Whenever Whenever the player changes status, notifications should immediately be sent to the rest of the team.
- What are its time or resource constraints? Should Should be done immediately after the player’s status, during the game, changes.
- How is the task learned? Learned Learned by trying it, or seeing others do it.
- What can go wrong?
- Slow internet connection can cause delays in sending these notifications.
- Players can send wrong status notifications by mistake (user needs to confirm status changes before any update)
- Who else is involved in the task?
- All players in a team
Notify player of a team member’s status updates
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