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  • Why is the task being done?  
    • To For protection purposes: to prevent players from being captured by the opponentstagged by opponents or tagging opponents. An MIT student who is a frequent player of Capture the Flag mentioned that sometimes you play in large groups and open spaces and you end up forgetting the people you're playing against, so team players end up reminding each other of who their opponents are.
  • What does the user need to know or have before doing the task? 
    • The player needs to be within a fixed distance or less from any of the opponents
  • Where is the task performed? 
    • In the field, during the game.
    What is the environment like? 
    • Outdoor fields at MIT
  • How often is the task performed? 
    • Whenever the player gets close to a new opponent
  • What are its time or resource constraints? 
    • Immediately when an opponents reaches a certain distance from the player
  • How is the task learned? 
    • These are notifications that the player received, they are not learnThe notifications pop-up while having the game application open during the game. Hence, the task does not need to be learned.
  • What can go wrong?
    •  Slow network connectivity can delay these notifications
    • GPS tracking error
  • Who else is involved in the task? 
    • Both teams are involved