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- Why is the task being done?
- To update the team with the player’s status. An MIT student player mentioned that playing in big fields has its disadvantages of not knowing exactly when any of your team members is in trouble or when the flag has actually been found. The strategy of the game can change drastically with these status updates and can accelerate the game.
- What does the user need to know or have before doing the task? It depends on the status, if the player’s status is:
- Tagged: Needs to have been captured by the opposing team
- Captured flag: Needs to have captured the opponents flag
- Scouting: Need to be looking for the opponent’s flag
- Defending: Need to be protecting the team’s own flag
- Where is the task performed?
- In the game field
- Outdoor fields at MIT
- How often is the task performed?
- Whenever the player changes status, notifications should immediately be sent to the rest of the team.
- What are its time or resource constraints?
- Should be done immediately after the player’s status, during the game, changes.
- How is the task learned?
- Learned by trying it, or seeing others do it.
- What can go wrong?
- Slow internet connection can cause delays in sending these notifications.
- Players can send wrong status notifications by mistake (user needs to confirm status changes before any update)
- Who else is involved in the task?
- All players in a team
- each status update can be represented by either a color of image in the location of the player that is being displayed in the map.
Notify player of a team member’s status updates
- Why is the task being done?
- Knowing other team players’ statuses can optimize the player’s next steps.
- What does the user need to know or have before doing the task?
- Nothing has to be done by the user, the user is only getting a notificationget notifications from team members.
- Where is the task performed?
- In the field during the game
- Outdoor fields at MIT.
- How often is the task performed?
- Teams get notifications as soon as players change their status.
- What are its time or resource constraints?
- Notifications should be received immediately after a player changes their status.
- How is the task learned?
- The task is not learned. The notifications pop-up while having the game application open during the game. Hence, the task does not need to be learned.
- What can go wrong?
- Slow internet connection network connectivity can cause delays in receiving notifications.
- Players can get wrong status notifications from others by mistake.
- Who else is involved in the task?
- All team players
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- Why is the task being done?
- To prevent players from being captured by the opponents
- What does the user need to know or have before doing the task?
- The player needs to be within a fixed distance or less from any of the opponents
- Where is the task performed?
- In the field, during the game.
- What is the environment like?
- Outdoor fields at MIT
- How often is the task performed?
- Whenever the player gets close to a new opponent
- What are its time or resource constraints?
- Immediately when an opponents reaches a certain distance from the player
- How is the task learned?
- These are notifications that the player received, they are not learn
- What can go wrong?
- Slow internet connection network connectivity can delay these notifications
- GPS tracking error
- Who else is involved in the task?
- Both teams are involved