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During user evaluation, we were primarily interested in the user's reactions during the test, and we were looking for critical incidents.
Position | Critical Incidents | Design Changes |
---|---|---|
Salesperson | Create Trip | Create Trip |
Sales Manager | Create Trip | Create Trip |
Auditor | Create Trip | Create Trip |
Reflection
Overall, our team was happy with the results of our project. It did not change a lot from the initial planning stages.
GR1 - Project Proposal and Analysis
We think that this part of the design process was probably the most critical to our eventual success. Factors that worked well for us were:
- Task Analysis: Limiting the scope of the project so that we could accomplish what we needed to do in three months.
- User Analysis: spending a lot of time finding real representative samples of our user population to interview in depth. This really set the design criteria and guided decisions for the rest of the project. We referred back to the notes gathered from the interviews quite a bit over the following months.
Parts that probably could have been done better:
- Domain Analysis: We could have done a better job thinking about multiplicities. For instance, we missed the entity "legs of journey" which would have maybe caused us to devote a little more room to this in the final design.
GR2 - Designs
We split up and each group member came in with two options for each task. That way, we had a total of 6 designs for each task. The design meeting was thus spent discussing the pros and cons of each design. In the end, the final design that emerged from this process was a blend of designs that incorporated aspects from all three people. In general, one design "won" for each task, but we found that small embellishments were blended in from other designs for support.
GR3 - Paper Prototyping
This step was critical in improving the usability of our interface. In particular, the Create Trip and Analyze Trip interfaces underwent major redesigns as a result of this process and became a lot more efficient, learnable, and visually appealing. We had some difficulties in terms of the process of the user test itself - we found that our briefing was far too detailed to get really good feedback from users. In the end, we found that the briefing/task list should be a balance between guidance and freedom, and that a bad briefing/task list could severely compromise the effectiveness of the test.