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- Calling up a New Game does not initialize a blank Node correctly so the game displays nothing and the Orphan Tab consequently crashes the editor
- The initial load and deleting are noticeably slow, will have to switch to selective updates
- Advanced Breakpoints feature does not accommodate multiple lines / scrollbar doesn't show up (word wrapping issue)
- Advanced Breakpoints feature does not enjoy multiple, overlapping breakpoints.
- Advanced Breakpoints jump when clicked on, don't work when moved quickly, sometimes scroll offscreen.
- Loading a new game when an existing game is already running doesn't work right. Need to doublecheck all of the clear() functions and TextEditor3's events.
- Sometimes when it is feeling particularly moody, Delete won't quite work as predicted (sometimes one random Node will be left behind. I haven't figure out a pattern behind this) This could possible be from XML issues since the test files are handwritten.
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