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Observations on Second Iteration:

User 1:

  • Clicked food tab quickly and determined what foods she had (did not use splash page) - we should test how important the splash page actually is to users during computer prototyping
  • Was able to quickly determine how much money she had left in her budget (the addition of the numerical value was helpful and lightened the cognitive load)
  • Easily determined that "add food" needed to be pressed to add food
  • Noticed that auto-population was not correct and changed it right away - this may be more evident because the paper prototype does auto-population slowly. We need to verify that this works during later stages of prototyping.
  • Was confused that there was not a way to enter in prices of food individually. This may be a feature we need to add.
  • Found the recipe search intuitive and performed the task quickly.
  • Understood the "have something to use up?" phrasing on the recipe page.

User 2:

  • Didn't use tabs to access food page, used manage food link from splash screen.
  • Had some confusion analyzing information on the budget page. "I have $258 dollars for a week?... month?". When asked to find their weekly allowance (stated in text below the progress bar), it took them quite a bit of time. When they finally found it they said, "Oh... I didn't read that". It may be good to represent both the weekly and monthly budget visually.
  • No hesitation when going to the food page to add food.Confusion over budget about amount left to spend for the month and for the week. Seems like there is too much text involved in budget page
  • Not enough categories of food for user.  
  • Comment about auto-complete: "That's very complicated".
  • Didn't specify dinner when searching for food.

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