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- Exploring
- Find interesting/popular items you may want to buy
- Look at what your friends are wishing for on Wishdex
- Find Maggie's wishdexes
- Viewing
- Like an item on Maggie's wishdex
- Add a comment to an item on Maggie's wishdex
- Claim to buy the item for Maggie and view item on Amazon
- Managing
- Create a new wishdex called "Birthday Wishlist"
- Add new item (a laptop case) to this wishdex from an Amazon URL
- Edit name of item
- Move "Crazy Shoes" from "Shoes" wishdex to "Birthday Wishlist"
- Share "Birthday Wishdex" with your mom
Observations
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Summary of Important Observations
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- Meaning of "claiming an item" (Task 3c, Users #1-#6)
All of the users who tested our design were unsure what the "Claim It" button did on the page for an item in a friend's wishdex. Some thought that it referred to telling the friend they were going to buy the item for themselves, which was in fact the exact opposite of what we wanted the button to indicate. The distinction between "buy it" and "claim it" was also unclear to some users. This confusion was also clear because many users asked what the checkmark button did when hovering over an item during the managing tasks. - Distinction between different wishdexes (Task 2a, Users #4, #6)
Two of the users did not understand when first viewing a friend's page that the categories at the top indicated different wishdexes. They were more likely to have a single wishdex and putting all of the items they want into it, and therefore did not expect a friend to have multiple wishdexes on their page. It was also not clear that the categories were different wishdexes created by the user instead of being divisions of one wishdex created by the backend system.. - Buttons did not seem clickable (variety of tasks, Users #2, #4, #5)
Our designs made frequent use of large images as buttons for tasks such as going to a person's wishdexes, opening a wishdex, or going to an item page. It was often not clear that these images were clickable. This may have been an issue with the paper medium, but there are also probably issues with the design that could have increased their affordances for clicking. - Textboxes did not seem editable (Tasks 3a, 3c, Users #1, #3)
Our designs also used text areas that would become editable if clicked on but seemed to be plain text before this. This was an especially an issue with adding a wishdex, because some users tried clicking on the plus button next to the textbox for the wishdex's name without entering a name first. Again this may have been an issue with the medium, but the design could have provided more affordances.
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All Observations
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Prototype iteration
We decided to use our second round of prototyping to explore a different approach to the viewing and exploring tasks that involved panes for navigation (inspired by the "Finder" design from GR2). However, we did perform iteration between user tests during each round for each of the important observations summarized above.
- Meaning of "claiming an item"
The