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- Go to Perforce directory 2009/OneButton/Publish or shared drive folder 2010/Click To Speak.
- Install AudioEditor and ClickToSpeak (the text editor and the playable game, respectively). Ignore the README file; it's out of date.
- Make sure to save test_with_relativePath.xml and the Draft_Record folder in the same folder where you installed the two applications. (This is important! The application needs to know where to find the audio files, so they have to be saved in the right place. If ClickToSpeak runs but does not play any sounds, this is probably why. Note that the folder the applications are installed in is distinct from the folder the Air files are saved in.)
- To use the editor: Start AudioEditor. The initial pop-up box is for filling in character names, and is really only useful when you're starting a new game file; otherwise, just X out of it. You can view the dialogue tree for our sample game by clicking Open in the File menu and selecting test_with_relativePath.xml.
- To run game: Start ClickToSpeak. Click Load Game and select test_with_relativePath.xml as the game file. Click Start Game to play.