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h1. Coordinate System
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A set of mathematical axes which serve as a quantitative map grid, allowing precise specification of positions of objects. Cartesian coordinates are most common in introductory mechanics, but cylindrical coordinates are sometimes useful, especially for circular or orbital motion.
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h3. Setting Up Coordinate Systems
h4. Problems Involving Motion
* Sketch an x-axis (and, if needed, a y-axis).
* Clearly specify which direction is positive.
* Clearly specify where you are choosing to place the origin.
h4. Problems Involving Dynamics or Momentum
* Only the orientation of the x (and possibly y) axes need be shown. The precise origin is usually not important.
{excerpt}h4. Problems Involving Energy
* For problems involving (near-earth) [gravitational|gravity (near-earth)] potential energy it is assumed that up is the positive direction for height. You must, however, specify a zero-point for the height.
* For problems involving springs, it will be assumed the origin is placed at the equilibrium position of the spring, unless otherwise specified.
* For problems involving (near-earth) gravitational potential energy _and_ springs, you must clearly describe the relationship between the coordinate used in the gravitational potential energy and the coordinate used in the spring potential energy.
h4. Problems Involving Rotation
* Clearly specify the rotation axis.
* Specify the direction of positive rotations about the axis, particularly if you are taking clockwise to be positive.
{note}Graders always appreciate clarity, so specifically indicating that up is positive in a problem involving gravity or that counterclockwise is positive in a problem involving rotation is never considered "overkill".{note}
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