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h2. Part A
What is the magniude of the impulse delivered to the player's head by the ball during the header? (Ignore the effects of air resistance for this estimate.)
h4. Solution
{toggle-cloak:id=sysa} *System:* {cloak:id=sysa} Ball as a [point particle].{cloak}
{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}During its projectile motion toward the player, the ball is subject to an external influence from the earth(gravity). During the collision, we assume that the force from the player's head
(contactby
force)the
is much larger than gravity.{cloak}ball during the header? (Ignore the effects of air resistance for this estimate.)
h4. Solution
{toggle-cloak:id=
modasysa} *
ModelsSystem:* {cloak:id=
modasysa}
Projectile
Motion ([One-Dimensional Motion with Constant Velocity|1-D Motion (Constant Velocity)] in the _y_ direction and [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] in the _z_ direction) plus [Momentum and External Force].{cloak}
{toggle-cloak:id=appa} *Approach:*
{cloak:id=appaBall as a [point particle].{cloak}
{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}During its projectile motion toward the player, the ball is subject to an external influence from the earth(gravity). During the collision, we assume that the force from the player's head (contact force) is much larger than gravity.{cloak}
{toggle-cloak:id=
clarifymoda}
{color:red} *An Important Clarification: Why consider the ball to be the system?* {color}
{cloak:id=clarify}
{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law].{note}
{cloak:clarify*Models:* {cloak:id=moda}Projectile Motion ([One-Dimensional Motion with Constant Velocity|1-D Motion (Constant Velocity)] in the _y_ direction and [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] in the _z_ direction) plus [Momentum and External Force].{cloak}
{toggle-cloak:id=appa} *Approach:*
{cloak:id=appa}
{toggle-cloak:id=
projclarify} {color:red} *
PhaseAn Important
1Clarification:
Projectile
Motion* {Why consider the ball to be the system?* {color}
{cloak:id=
projclarify}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the -- _z_ direction. Choosing the kick to originate from the point (0,0,0) at time _t_ = 0, our givens are:
{panel:title=Givens}{latex}\begin{large}\[ y_{i} = 0 \]\[z_{i} = 0\]\[y_{f} = \mbox{20 m}\]\[z_{f} = \mbox{2 m} \]
\[ a_{z} = -\mbox{9.8 m/s}^{2}\] \end{large}{latex}{panel}
The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law].{note}
{cloak:clarify}
{toggle-cloak:id=proj} {color:red} *Phase 1: Projectile Motion* {color}
{cloak:id=proj}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the -- _z_ direction. Choosing the kick to originate from the point (0,0,0) at time _t_ = 0, our givens are:
{panel:title=Givens}{latex}\begin{large}
\[
t
= \frac{y_{
fi}
- x= 0 \]\[z_{i
}}{v_{y}} = 0\]\
frac{[y_{f}
}{v_{y}} \] \end{large}{latex}
Then, we can substitute into the equation:
{latex}\begin{large}\[ z_{f} = z_{i} + v_{z,i}t + \frac{1}{2}a_{z}t^{2} \] = \mbox{20 m}\]\[z_{f} = \mbox{2 m} \]
\[ a_{z} = -\mbox{9.8 m/s}^{2}\] \end{large}{latex}{panel}
to obtain:
{latex}\begin{large}\[ z_{f} The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{latex}\begin{large} \[ t = \frac{
vy_{
z,i}f} - x_{i}}{v_{y}}
y_{f} += \frac{
1}{2}a_{z}\left(\frac{y_{f}}{v_{y}} \
right)^{2}\] \end{large}{latex}
In this equationThen, we can
usesubstitute
the factinto
that the launch angle is 45°, which tells us _v_~z,i~ = _v_~y~, so:
the equation:
{latex}\begin{large}\[ z_{f} =
y_{f}+ z_{i} + v_{z,i}t + \frac{1}{2}a_{z}
\frac{y_{f}^{2}}{v_{y}^{2}} \] t^{2} \]\end{large}{latex}
This equation is solved to obtain:
{latex}\begin{large}\[
vz_{
yf} = \frac{v_{z,i}
=\pm \sqrt{\frac{a_{z}}{v_{y}} y_{f}
^{2} + \frac{1}{2
(z}a_{
f}-z}\left(\frac{y_{f}}
){v_{y}}
= \mbox{10.4 m/s\right)^{2}\]\end{large}{latex}
WeIn
choose the plus sign, sincethis equation, we
havecan
setuse
up our coordinates suchthe fact that the
balllaunch
willangle
move in the + _y_ direction.
We are not finished, since we also need _v_~z,f~, the z-velocity at the end of the projectile motion and at the beginning of the ball's collision with the player's head. To find this velocity, we can useis 45°, which tells us _v_~z,i~ = _v_~y~, so:
{latex}\begin{large}\[ z_{f} = y_{f}+\frac{1}{2}a_{z}\frac{y_{f}^{2}}{v_{y}^{2}} \] \end{large}{latex}
This equation is solved to obtain:
{latex}\begin{large}\[ v_{
z,f}^{2} y}= v_{z,i}
^{2} + 2a_{z}(z_{f}-z_{i}) = a_{z} =\pm \sqrt{\frac{
ya_
{f}^{
2} - 4 z
_{f}y_{f}
+ 4z_{f}^{2}}{2(z_{f}-y_{f})}} = \mbox{10.4 m/s}\]\end{large}{latex}
giving:
{latex}\begin{large}\[ v_{z,f} = \pm (y_{f}-2z_{f})\sqrt{\frac{a_{z}}{2(z_{f}-y_{f})}} = - \mbox{8.35 m/s}\]\end{large}{latex}
We choose the sign that makes We choose the plus sign, since we have set up our coordinates such that the ball will move in the + _y_ direction.
We are not finished, since we also need _v_~z,f~
negative, presuming that the ball is on the way down.
{tip}Can you prove to yourself that the minus sign is the only consistent choice when taking the square root above?{tip}
{cloak:proj}
{toggle-cloak:id=collis} {color:red} *Phase 2: Collision* {color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,i} = \mbox{0 m/s} \]
\[ v_{y,i} = \mbox{10.4 m/s}\]
\[ v_{z,i} = \mbox{- 8.34 m/s}\]\end{large}{latex}
The magnitude of the initial velocity is then:
{latex}\begin{large}\[ v_{i} = \sqrt{v_{x,i}^{2}+v_{y,i}^{2}+v_{z,i}^{2}} = \mbox{13.3 m/s}\]\end{large}{latex}
Thus, from the information given in the problem, we will take , the z-velocity at the end of the projectile motion and at the beginning of the ball's collision with the player's head. To find this velocity, we can use:
{latex}\begin{large}\[ v_{z,f}^{2} = v_{z,i}^{2} + 2a_{z}(z_{f}-z_{i}) = a_{z}\frac{y_{f}^{2} - 4 z_{f}y_{f} + 4z_{f}^{2}}{2(z_{f}-y_{f})}\]\end{large}{latex}
giving:
{latex}\begin{large}\[ v_{z,f} = \pm (y_{f}-2z_{f})\sqrt{\frac{a_{z}}{2(z_{f}-y_{f})}} = - \mbox{8.35 m/s}\]\end{large}{latex}
We choose the sign that makes _v_~z,f~ negative, presuming that the ball is on the way down.
{tip}Can you prove to yourself that the minus sign is the only consistent choice when taking the square root above?{tip}
{cloak:proj}
{toggle-cloak:id=collis} {color:red} *Phase 2: Collision* {color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the
ball immediately followingprojectile motion will equal the initial velocity of the collision with the player's head
to be, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,
fi} = \mbox{
13.30 m/s} \]
\[ v_{y,
fi} = \mbox{
010.4 m/s}\]
\[ v_{z,
fi} = \mbox{
0- 8.34 m/s}\]\end{large}{latex}
The
impulsemagnitude
deliveredof
to the
ball during its contact with the player's head is thereforeinitial velocity is then:
{latex}\begin{large}\[
Iv_{
bhi} = \
Delta \vec{p} = m_{ball}((sqrt{v_{x,
f}-i}^{2}+v_{
xy,i}
)\hat^{
x2}+
(v_{
yz,
fi}
-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \^{2}} = \mbox{13.3 m/s}\]\end{large}{latex}
Thus, from the information given in the problem, we will take the final velocity of the ball immediately following the collision with the player's head to be:
{latex}\begin{large}\[ v_{x,f} = \mbox{13.3 m/s} \]
\[ v_{y,f} = \mbox{0 m/s}\]
\[ v_{z,f} = \mbox{0 m/s}\]\end{large}{latex}
{tip}It is importantThe impulse delivered to
thinkthe
carefullyball
aboutduring
theits
expectedcontact
signswith
when calculating a change. The ball ends up with a positive x-momentum, so the x-impulse is positive. The ball _loses_ a positive y-momentum, so the y-impulse is negative, the ball _loses_ a _negative_ z-momentum, so the z-impulse is _positive_.{tip}
{info}Technically, we have not found _I_~bh~, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for _I_~bh~ by including the effects of gravity assuming a collision time of 0.050 s?{info}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
The magnitude of this impulse is 8.48 kg m/s.
{cloak:collis}
{cloak:appa}
Card |
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Part B
Assuming a (generous) collision time of 50 ms, what is the average magnitude of the force imparted to the player's head by the ball during the collision?
Solution
System: Cloak |
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Player's head as a . Interactions: Cloak |
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We are only interested in the influence from the soccer ball (collision force). |
Model: Cloak |
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|
. Approach: Cloak |
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id | appbthe player's head is therefore:
{latex}\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum, so the x-impulse is positive. The ball _loses_ a positive y-momentum, so the y-impulse is negative, the ball _loses_ a _negative_ z-momentum, so the z-impulse is _positive_.{tip}
{info}Technically, we have not found _I_~bh~, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for _I_~bh~ by including the effects of gravity assuming a collision time of 0.050 s?{info}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
The magnitude of this impulse is 8.48 kg m/s.
{cloak:collis}
{cloak:appa}
{card}
{card:label=Part B}
h2. Part B
Assuming a (generous) collision time of 50 ms, what is the _average_ magnitude of the force imparted to the player's head by the ball during the collision?
h4. Solution
{toggle-cloak:id=sysb} *System:* {cloak:id=sysb}Player's head as a [point particle].{cloak}
{toggle-cloak:id=intb} *Interactions:* {cloak:id=intb}We are only interested in the influence from the soccer ball (collision force).{cloak}
{toggle-cloak:id=modb} *Model:* {cloak:id=modb}[Momentum and External Force].{cloak}
{toggle-cloak:id=appb} *Approach:*
{cloak:id=appb}
To find the average force, we use the Law of Interaction:
{latex}\begin{large}\[ I_{hb} = \int F_{hb}\:dt \equiv \bar{F}_{hb} \Delta t \]\end{large}{latex}
Thus,
{latex}\begin{large}\[ \bar{F}_{hb} = \frac{I_{hb}}{\Delta t} = \mbox{170 N} = \mbox{38 lbs}\]\end{large}{latex}
{cloak}
{card}
{deck}