...
Q1. What would you list among the established technologies that colleges and universities should all be using broadly today to support or enhance teaching, learning, or creative expression? Of special interest are technologies that are currently used by students (IM, blogging, etc.), as well as those that are in place (or about to be) in education whether we "like it or not" (CMS, for example). Podcasting, which is finding its way into some institutions already, captured the group's interest for its ease of use.
...
Q2. What technologies that have a solid user base in consumer, entertainment, or other industries should colleges and universities be actively looking for ways to apply? Looking to industry for examples of technologies that could be applied to education, the group identified a few that take advantage of high bandwitdh (video conferencing, massively multiplayer online gaming). Mapping technologies also came to mind.
...