TUG
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-O
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-WAR
Purpose
- Strength
Objective
- To exert a force greater than the competition and pull them a set distance
Purpose: Strength
Objective: To exert a force greater than the competition and pull them a set distance
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Gameboard and Setup
- Gameboard dimensions: 90in x 80in, no walls
- Gameboard layout:
- Center line to mark the placement of the ribbon
- Two lines parallel to the center line and offset by 24 inches
Rules
- One team member may place their robots at opposite ends of the arena
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- and attach the rope to their bots
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- (the rope can be connected in any manner, as seen fit by the team)
- The committee will make final positioning and adjustments to ensure of a proper set up
- Bots
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- will autonomously start the competition when the horn is sounded
- A winner will be declared the ribbon on the rope is pulled across the 24 inch line on their side
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- The rope will be 4 feet in length with a knot tied at each end
Scoring
- The competition will be a tournament style bracket, single elimination,
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- with points awarded depending on when a team exits the tournament
- There are three potential outcomes to a match: win, lose, or tie
- A tie occurs if two minutes have passed and there is no clear winner
- In the event of a tie, the judges will use their discretion to determine a winner based on the movement of the ribbon
- If a bot drops the rope, a 5 point deduction will be assessed.
- If a bot drops the rope twice in the same match, it will result in a disqualification
- The team member will have two minutes to set up and attach the rope to their bot. Over two minutes will incur a penalty of -3 points.
- If a robot goes out of bounds (off the board), a penalty will be incurred of -3 points.
- Point Structure
- First round elimination - 10 points
- Second round elimination - 15 points
- Third round elimination - 20 points
- Fourth round elimination - 30 points
- Winner - 45 points