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 TUG

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-O

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-WAR

Purpose

  • Strength

Objective

  • To exert a force greater than the competition and pull them a set distance

Purpose: Strength

Objective: To exert a force greater than the competition and pull them a set distance

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Gameboard and Setup

  • Gameboard dimensions: 90in x 80in, no walls
  • Gameboard layout:
    • Center line to mark the placement of the ribbon
    • Two lines parallel to the center line and offset by 24 inches

Rules

  • One team member may place their robots at opposite ends of the arena

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  • and attach the rope to their bots

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  • (the rope can be connected in any manner, as seen fit by the team)
  • The committee will make final positioning and adjustments to ensure of a proper set up
  • Bots

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  • will autonomously start the competition when the horn is sounded
  • A winner will be declared the ribbon on the rope is pulled across the 24 inch line on their side

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  • The rope will be 4 feet in length with a knot tied at each end

Scoring

  • The competition will be a tournament style bracket, single elimination,

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  •  with points awarded depending on when a team exits the tournament
  • There are three potential outcomes to a match: win, lose, or tie
    • A tie occurs if two minutes have passed and there is no clear winner
    • In the event of a tie, the judges will use their discretion to determine a winner based on the movement of the ribbon 
  • If a bot drops the rope, a 5 point deduction will be assessed.
    • If a bot drops the rope twice in the same match, it will result in a disqualification
  • The team member will have two minutes to set up and attach the rope to their bot.  Over two minutes will incur a penalty of -3 points.
  • If a robot goes out of bounds (off the board), a penalty will be incurred of -3 points.
  • Point Structure
    • First round elimination - 10 points
    • Second round elimination - 15 points
    • Third round elimination - 20 points
    • Fourth round elimination - 30 points
    • Winner - 45 points